Senin, 01 Juli 2013

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

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jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson



jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

Read Ebook jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

Are you interested in developing cutting-edge 3D games? Do you want to master jMonkey 3.0's fully-featured graphics and game technologies? If so, then this book is for you!

jMonkeyEngine 3.0 is a high level Open Source game development environment that supports advanced 3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand.

Who this book is for: This book is for developers who are familiar with Java and interested in learning how to develop games and graphic applications using JME3. Readers who are interested in understanding both the mechanics of 3D graphics and game design will find this a useful and rewarding book.

In this book:

Learn how to develop 3D games using Java and JME3

Discover how to create and manipulate scene graphs

Learn how to use lighting and materials to create gripping graphics

Create first-class landscapes and models

Explore JME's physics engine to develop realistic worlds

Learn how to support multiple players and embed AI techniques

Develop a space-based game that illustrates the techniques presented across the book

Masses of Code. Download it for Free.

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

  • Amazon Sales Rank: #2515933 in Books
  • Published on: 2015-03-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.69" h x .76" w x 7.44" l, 1.45 pounds
  • Binding: Paperback
  • 368 pages
jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

About the Author Richard Reese has worked in the industry and academics for the past 29 years. For 10 years he provided software development support at Lockheed and at one point developed a C based network application. He was a contract instructor providing software training to industry for 5 years. Richard is currently an Associate Professor at Tarleton State University in Stephenville Texas.


jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

Where to Download jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

Most helpful customer reviews

3 of 4 people found the following review helpful. good but can be alot better By Emery The book is well wrote the authors explains things very clearly and carefully. They strive to make sure you Understand the code and Concepts behind why you use the code. This book in conjunction with Jmonkey's website should move you right from beginner to advanced JME programming as soon as you complete them. I would recommend going through the website's 1st beginner 15 tutorial's then reading this book.With all that being said you have to have the source code because most of the methods aren't given you are given a lot of blocks of code with no clear implementation. no beginner can get through this book without looking through the source code. I do have a few complaints about the source code as well each method should be put in order of appearance in the book, the code should completely match the methods and the commented it code should have some comments explaining why it is commented it out are you could break down and have the classes match the sections if I wasn't already very familiar with java this would be a nightmare.\If you are a beginner to computer programming do not pick up this book. the only reason I say this is because you will spend a lot of time looking at the code examples and the source code and strive to piece it together.To clear up some confusion you have to go to www.P8tech.com/JME.zip to download the source codeto the Authors if you can salvage this by looking at your source code and reading the book and asking yourself if it is beginner friendly.

1 of 3 people found the following review helpful. Five Stars By Rebecca Johnson Great book! Learned a lot.

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jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson
jMonkeyEngine 3.0 Game Development: A Practical Guide, by Richard Reese, Justin Johnson

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