GameMaker Essentials, by Nathan Auckett
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GameMaker Essentials, by Nathan Auckett
PDF Ebook Download Online: GameMaker Essentials, by Nathan Auckett
Learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease
About This Book
- Learn the core aspects of GameMaker: Studio to create stunning games and share them with the world
- Learn how to create games in GameMaker using the GameMaker Language (GML)
- A fast-paced, step-by-step guide that focuses on providing practical skills to develop applications
Who This Book Is For
This book is for users experienced with game development who now want to learn how to develop games in GameMaker: Studio in a fast-paced way.
What You Will Learn
- Get to grips with the GameMaker: Studio interface
- Discover resources such as sprites, shaders, scripts, and many more in GameMaker and what each one is used for
- Create and animate sprites using the GameMaker sprite editor
- Design your own game using GameMaker Language programing
- Create objects and program them to use in your games
- Set up monetization and analytics in your games
- Deploy and publish your games online across platforms such as Android, iOS, and Windows
In Detail
GameMaker: Studio is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile game creation tools for professional and beginner game developers alike.
Starting with the basics of learning how to install GameMaker, this book will take you all the way through to publishing your games online. Compiled with detailed instructions and images, this book starts by showing you how the GameMaker: Studio interface looks and works. After this, you'll move on to learning about resources such as sprites, paths, sounds, and more available in GameMaker, and what each resource is used for. We then move into the GameMaker Language (GML) and learn programing techniques including how variables are set up and what functions are and how they work. You'll understand how to manipulate GameMaker resources using GML. Following this, you will then make your very first GameMaker game using a combination of resources and programing techniques, and learn how to advertise your game and generate revenue and publicity for it. You can then export and publish your games across desktop and mobile platforms.
GameMaker Essentials, by Nathan Auckett- Amazon Sales Rank: #211323 in Books
- Published on: 2015-03-31
- Released on: 2015-03-26
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .35" w x 7.50" l, .61 pounds
- Binding: Paperback
- 138 pages
About the Author
Nathan Auckett
Nathan Auckett is an advanced GameMaker user and has been using the software for over 7 years now. He started using GameMaker during its seventh version and has been using the built-in programming language ever since to create his own games. In 2012, he began creating small tutorials on various topics in GameMaker and has since then created over 50 tutorials helping people achieve a variety of different tasks in GameMaker.
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Most helpful customer reviews
2 of 2 people found the following review helpful. Excellent primer for GM:S By bc! This is an excellent primer for GameMaker Studio. It walks you through the basics (GM:S interface, resource management, creating sprites). It also gives an introduction to GML and the game you make near the end even utilizes GML. It also features chapters on exporting and debugging. It explains everything very well. It's nice to not only know how some code works but also why you would use it.Overall I'd say this is an excellent book for someone starting out or a good refresher. I had been messing around with GM:S for a couple of months now but usually doing random tutorials. This book set me on a more instructed path and explained a lot of things I had been using but not understanding.
3 of 3 people found the following review helpful. 5/5 - Excellent Resource for GameMaker Users By Bill Jones GameMaker EssentialsPublisher Link: https://www.packtpub.com/game-development/gamemaker-essentials/?utm_source=RajB&utm_medium=referral&utm_campaign=17843961255/5 - Author has vast experience on the subject matterThis book is laid out very well, has a lot of different sections that pack a punch at just 154 pages. I love how the book starts off with the foundation work with layering the various components of a game and then puts them into use with making an actual game. The book also takes it a step further and goes into promoting your game and making some money at the same time. If you're serious about making a game and want to use a framework that has boiled down the elements of game creation into one tight IDE then grab a copy of this book, brew some coffee, and get into this book. Highly recommended especially for any teens that are looking for a hobby and have a desire in video games and how they work.
2 of 2 people found the following review helpful. I would recommend just jumping into the tutorials included with Gamemaker By Alec Justice Definitely just the essentials. If you have zero experience with GM or programming, this will be where you want to start. If you've dabbled with GameMaker or have some programming experience, I would recommend just jumping into the tutorials included with Gamemaker.
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